12/31/2023 0 Comments King of thieves money grabber gem![]() ^ a b Zampini, Alessandro (16 February 2015)."Is ZeptoLab's King of Thieves stealing any app store gold?". "ZeptoLab's Eugene Yailenko on lessons learned from King of Thieves". ^ a b "I'm Getting Really Sick Of People Stealing My Stuff, King Of Thieves".^ "Cut the Rope creator Zeptolab shoots for midcore audience with King of Thieves".^ a b Thomas, Pugliese (February 21, 2015)."King of Thieves Review: Great Thief, Terrible Locksmith". " 'King of Thieves' Review – Can't Pick the Lock to My Heart". ^ a b c d "King of Thieves App Review". ![]() Ĭommon Sense Media gave an age rating of 13+. They mentioned instances where players stay online, under a shield, or already under attack, making it impossible for others to retaliate. Kotaku criticized the game's asynchronous multiplayer system, which allows players to prevent raids on their stash. GryOnline wrote that "entire session with the game ends after a few minutes" due to the limited amount of keys. Common Sense Media said that the biggest flaw was the key system, where 10 or more lockpicks may be used. However, Windows Central had a more positive view, saying that "it didn't feel as restrictive as other models". IGN said that the lockpick system forces players to wait and can be irritating. Another Pocket Gamer article said that the key system breaks immersion when the player is "just getting into things". Pocket Gamer wrote "the monetisation element which borders on the contentious are the lockpicks". TouchArcade said that this was a "poor implementation of an energy system" and that an rate limit is against the heart of a challenging trial platformer. Gamezebo said that the randomness of the lock can be frustrating, as some lock may take many lockpicks before opening, exhausting the player's supply. The game's lockpick system was a common source of criticism. King of Thieves has received mixed reviews. In 2016, the game reached 24 million downloads. Development and release Īfter 16 months of development, the game had its iOS release in 12 February 2015. Kotaku and VentureBeat described the game's asynchronous gameplay as being similar to Clash of Clans. The lock has several decoys and only one true keyhole, and the player has to guess which is the true keyhole, and sometimes has to spend multiple lockpicks to enter the dungeon. In order to raid other's dungeons, players need to use lockpicks to unlock the lock to the door. However, there is a catch: while performing the gem-combining ritual, the totem becomes vulnerable to theft attempts from other players. Since the gem storage is limited, players must continue combining to obtain more gems. ![]() Each dungeon is equipped with a totem, where gems can be combined into one, leading to a gem with higher value. Every player owns a home base, also known as the dungeon, where their golds and gems can be stored. A player controls an acrobatic blob-like creature, with an one-tap control scheme. The game incorporates PvP and platforming. King of Thieves is two-dimensional one-screen multiplayer game. The players must steal gems from user-generated dungeons and fortify their dungeon to protect against attacks. King of Thieves is a multiplayer PvP platform video game developed by ZeptoLab for iOS, Android and Windows Phone.
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